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M.O.L.E. - Announcement Trailer (2025)

M.O.L.E. is a PSX-style horror simulator game currently in development by Off Black Creations. I contributed full audio production for the game's announcement trailer, including original music composition & production, linear sound design and mix.

Predecessor (2023-2025)

Predecessor is a Third-Person Action MOBA, created by Omeda Studios. My work on this project was mainly for the playable Hero characters, and included sound asset creation and iteration, implementation using Unreal's Soundcues system, in-game mixing, and bugfixing.

 

This video showcases a larger selection of my work for the game, focusing on Hero characters.

CXIN - Trailer (2025)

CXIN is a memory tabletop game with heavy cyberpunk and post-apocalyptic themes, created by Off Black Creations. For this pitch trailer I contributed both sound and music.

 

I worked with the creators to develop a techno-inspired audio language that worked with the already established visual direction. Together we iterated sound and video in tandem, to best support the ebb and flow of the trailer.

Bioshock Infinite - Sound Redesign (2023)

Another sound design practice project. Once again I reinterpreted the soundscape from scratch, with the goal of emphasizing the rifle sound, ability cast as well as the threatening presence of the enemy.

 

I'm very fond of Bioshock Infinite's steampunk aesthetic, and therefore here kept my sound design faithful to that atmosphere.

Hades - Sound Redesign (2022)

This video was made as a sound design practice project. The clip is entirely stripped of its original audio, and in its place I've created sound effects, ambiences and grunts at fitting cues in the gameplay.

 

My aim was to reinterpret the soundscape, taking inspiration from the comic-book-like art style, while still keeping my designs fit for the fast paced hack-and-slash genre.

Just Read The Instructions is a co-op puzzle-shooter with a surrealistic aesthetic. I created and implemented the game's soundtrack, including music for levels, menus and promotional material. I worked closely with the creator of the game to shape the personality of the music, learning a lot about direction, feedback and iteration.

Die, Recompile is a rogue-like top-down shooter. The game was created as part of a course in game development at the University of Skövde, and ended up winning the Skövde Academic Game Award of 2020, praised among other things for its audio.

I was one of two music producers on the project, responsible for half of the soundtrack - including levels, main menu and trailer music.

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